## Unicode Symbols ``` π™′^¿¿‰øØ×∞∩£¥¢Ð€ªº†‡¤ ŒœŠšŸÅ ωψ↑↓→←⇔⇒♂♀♪¶§±<>≥≤≡÷½¼¾©®ª¹²³ ⇔「」«»≪≫《》【】℉℃‡。·••‥…¨°º‰ ╲╳╱☁☀☃♭♯✓〃¹²³ ●◎○■□▲△▼▽∇♥♡★☆◆◇♦♦♣♠♤♧¶ αß∇ΘΦΩδ∂∃∀∈∋∑√∝∞∠∟∥∪∩∨∧∫∮∬ ∴∵∽≒≠≦≤≥≧⊂⊃⊆⊇⊥⊿⌒─━│┃│¦ ┗┓└┏┐┌┘┛├┝┠┣┤┥┫┬┯┰┳┴┷┸┻╋ ┿╂┼¬ ̄,-./:;<=>[\]_`{|}~@ ⑴⑵⑶⑷⑸⑹⑺⑻⑼⑽⑾⑿⒀⒁⒂⒃⒄⒅⒆⒇ ⓪①②③④⑤⑥⑦⑧⑨⑩⑪⑫⑬⑭⑮⑯⑰⑱⑲⑳ ₀₁₂₃₄₅₆₇₈₉№ⅠⅡⅢⅣⅤⅥⅦⅧⅨⅩⅰⅱⅲⅳⅴⅵⅶⅷⅸⅹ 0123456789!?"#$%&'()*+¢¦¥ ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz ``` ## FFXIV Unique Characters ```               ``` ![[XIV Custom Characters Preview.png]] ## Hunt Macros Below are the base of the hunt macros I use in game. They don’t include the instances by default, but you can add the below snippets directly after the `<pos>` or `<t>` to include them. These use the hexagon numbers as well as a little map arrow for styling. ``` // S Ranks (We don't relay A ranks intentionally)  S Rank  <t> <pos>  YOUR_SERVER_HERE  S Rank RELAY  <pos>  YOU_SERVER_HERE // Instances Variants (1, 2, and 3)  S Rank  <flag>  Instance   YOUR_SERVER_HERE  S Rank  <flag>  Instance   YOUR_SERVER_HERE  S Rank  <flag>  Instance   YOUR_SERVER_HERE // Special World Fates  SPECIAL FATE  <pos>  YOUR_SERVER_HERE ```