## Unicode Symbols
```
π™′^¿¿‰øØ×∞∩£¥¢Ð€ªº†‡¤ ŒœŠšŸÅ
ωψ↑↓→←⇔⇒♂♀♪¶§±<>≥≤≡÷½¼¾©®ª¹²³
⇔「」«»≪≫《》【】℉℃‡。·••‥…¨°º‰
╲╳╱☁☀☃♭♯✓〃¹²³
●◎○■□▲△▼▽∇♥♡★☆◆◇♦♦♣♠♤♧¶
αß∇ΘΦΩδ∂∃∀∈∋∑√∝∞∠∟∥∪∩∨∧∫∮∬
∴∵∽≒≠≦≤≥≧⊂⊃⊆⊇⊥⊿⌒─━│┃│¦
┗┓└┏┐┌┘┛├┝┠┣┤┥┫┬┯┰┳┴┷┸┻╋
┿╂┼¬ ̄,-./:;<=>[\]_`{|}~@
⑴⑵⑶⑷⑸⑹⑺⑻⑼⑽⑾⑿⒀⒁⒂⒃⒄⒅⒆⒇
⓪①②③④⑤⑥⑦⑧⑨⑩⑪⑫⑬⑭⑮⑯⑰⑱⑲⑳
₀₁₂₃₄₅₆₇₈₉№ⅠⅡⅢⅣⅤⅥⅦⅧⅨⅩⅰⅱⅲⅳⅴⅵⅶⅷⅸⅹ
0123456789!?"#$%&'()*+¢¦¥
ABCDEFGHIJKLMNOPQRSTUVWXYZ
abcdefghijklmnopqrstuvwxyz
```
## FFXIV Unique Characters
```
```
![[XIV Custom Characters Preview.png]]
## Hunt Macros
Below are the base of the hunt macros I use in game. They don’t include the instances by default, but you can add the below snippets directly after the `<pos>` or `<t>` to include them. These use the hexagon numbers as well as a little map arrow for styling.
```
// S Ranks (We don't relay A ranks intentionally)
S Rank <t> <pos> YOUR_SERVER_HERE
S Rank RELAY <pos> YOU_SERVER_HERE
// Instances Variants (1, 2, and 3)
S Rank <flag> Instance YOUR_SERVER_HERE
S Rank <flag> Instance YOUR_SERVER_HERE
S Rank <flag> Instance YOUR_SERVER_HERE
// Special World Fates
SPECIAL FATE <pos> YOUR_SERVER_HERE
```